AI Insights · Timothy · July 2024
Top 5 Fashion Games Performance in Australia Q2 2024
Discover the performance of the top 5 fashion games in Australia during Q2 2024, including download trends, revenue, and weekly active users.
In the second quarter of 2024, the top 5 fashion games in Australia showed varied performance trends in terms of downloads, revenue, and weekly active users, according to Sensor Tower data. Here's a detailed look at each game's performance:
Project Makeover from Magic Tavern, Inc. saw a notable fluctuation in revenue, peaking at around $75K in mid-April and then experiencing a dip to approximately $62K by the end of June. Downloads for this title were relatively stable, ranging from about 4.5K to 5.5K per week. Weekly active users showed a slight decline from 47.3K at the start of April to 41.3K by the end of June.
Crowdstar LLC's Covet Fashion: Dress Up Game experienced a revenue spike in mid-May, reaching approximately $17K, before stabilizing around $9.6K by the end of June. Downloads were relatively low but steady, fluctuating between 194 and 728 per week. Weekly active users saw a gradual decline from 3.2K in early April to 2.6K by the end of June.
SuitU: Fashion Avatar Dress UP by Libii HK Limited demonstrated a consistent revenue stream, peaking at around $11.8K in mid-May. Downloads showed moderate fluctuation, with a high of 1.3K in late April and a low of 770 by the end of June. Weekly active users remained stable, averaging around 15K throughout the quarter.
RuPaul's Drag Race Superstar from Eastside Games saw a revenue peak of approximately $8.2K at the start of April, followed by a steady decline to about $4.7K by the end of June. Downloads were minimal, ranging from 10 to 284 per week. Weekly active users decreased from 1.4K in early April to 915 by the end of June.
META SLOTS LIMITED's Match Villa™: Makeup ASMR showed consistent revenue, peaking at around $6.1K in early May and tapering off to about $4.7K by the end of June. Downloads were variable, with highs of 1.8K in early April and lows of 10 in mid-June. Weekly active users were relatively stable, ranging from 4.1K to 5K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.